![]() Having the Seraphim go down is usually disastrous. The Seraphim isn't as fragile as the Phoenix is, but it tends to more urgently need some HP upgrades, if only because it's a lot more useful than the Phoenix is. In fact, if you're pushing it to 120 Energy, this is probably because you're trying to get the Seraphim able to double-shoot. In its case, though, this is purely because the way the math works out 120 Energy is a good intersection with cost reductions on its attack, not because of any rigid cost effects or the like. Like a number of other units, you might want to get the Seraphim to 120 Energy. Acquiring the Seraphim in no small part marks the point at which the player has enough game-changer advantages over the AI for combat to start really being interesting.Īgain, just as awkward to move as the Sunrider. ![]() It's also just about player-unique: you'll once fight enemies with equivalent ability to push damage at long range through shields and flak, and only once. The Seraphim is a big deal, and probably your most important attacker after the Sunrider itself in terms of your overall strategy hinging heavily on how you choose to burn its Energy. IIRC it runs fine on newer OS.Arguably your most unique combat unit, able to push damage on targets from shockingly far away with no susceptibility to the usual protections against long-range firepower of shields and flak. It has no DRM so I could just copy it over as I moved from one PC to another. I have UT 3 stored away on a drive somewhere. I guess I'll have to replay Unreal 2 in it's vanilla form, though I'm sure there are plenty of mods for UT 2004. I already downloaded these new fangled fan created S3tc ones for UT. Though there are patches that re-enable the old way of doing things.Įdit 2: Well, this free game inspired me to pick up the three other Unreal engined ones on sale for $1.99 each. Only the models look on the old side, but are still respectable.Įdit: Afaik with this version of the game you need the DX10 renderer in order to see the S3tc textures. They don't blow me away in game but they do keep it from looking too dated. And wow, I love the way the castle, sky, and the sun, look in the intro sequence with these new textures and skybox. I brought the game speed back up a bit, but less than 100%. When loading a saved game the game stays paused until I hit Esc, and then Esc again. IIRC it's only been the one that those dart shooting octopus looking things are behind. Once in a while I get a texture, maybe an alpha one, that doesn't render correctly. Bleh, my head is spinning, just like nearly twenty years ago! I launched it, and chose 3840 x 2160, but I might not have needed to do that as maybe the option for that resolution is under the in game preferences selector. Within the folder is an nglide configurer. So I just had to change the renderer to the DX10 one by choosing the option to change renderers within the game, and then when it relaunches choosing DX10. Here's a link i found for a DX10 renderer that works with older Unreal games. Edit: Weird, other textures might be larger? Later I found what might be a different source, but that doesn't have the other uber textures offered at the other source. I felt bad about downloading all the textures from that site you linked to, but the other links that were listed there were dead. I screwed up initially by not checking that I extracted the DX10 renderer, and its separate folder with other files, into the Unreal system directory. Yadda, yadda, yadda, after a lot of trial an error it looks like I got s3tc textures, and DX10, at 3840 x 2160 working. ![]()
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